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This document provides a detailed view on how to package a dedicated server.
Prerequisites:
Visual Studio 2022 - Download Visual Studio Tools
Make sure to enable these components during installation:

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.NET desktop development

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Desktop development with C++

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Universal Windows Platform development

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Game development with C++

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Windows 10 SDK (10.0.18362 or Newer)

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-Setting Up Visual Studio for Unreal Engine | Unreal Engine Documentation

Unreal Engine Source Code Version (Depends on the version your project is made on e.g., Unreal Engine 5.2) - Downloading Unreal Engine Source Code.
After downloading the Engine from source, you can build the Engine version. Details on how to do it.
-Building Unreal Engine from Source.

Get your Dedicated Server project ready.
Now that you have installed source code version of unreal engine, it’s time to get your dedicated server up and running. If you do not have a project of your own ready, you can get the Eagle 3D Streaming’s feature template project for free from https://bitbucket.org/Eagle3DStreaming/e3dsfeaturestemplate/ .

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  1. In the Project section, choose “Any Project”.

  2. In the Build section, select “Development”.

  3. In the Cook section, choose “by the book” and in cook platforms, Select “WindowsNoEditor(or WindowsEditor)” and “WindowsServer”.
    In the Cook Maps section, select all the maps that you are using in your project. In this case, please select “FeatruesMap”, “TrackerlessStudio” and “MainTransitMap”.

  4. Then move to the Package section and choose “Package and Store Locally”.

  5. In the Archive section, do not tick the box.

  6. In the Deploy section, select “Do not Deploy”.

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It would all look like this with the settings. Now go back and launch your profile.
Note: You can also rename your profile.

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