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You have now enabled the Pixel Streaming Plugin for your Unreal Engine Project. To Test your application to check if the Pixel Streaming plugin is enabled or not. check this document Test your App for the Pixel Streaming plugin locally using Epic Signaling Server |
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The next step will be to Package your Project from Unreal EnginePackage your Project from Unreal Engine |
You are now ready to track your Streaming Time from your Control Panel!
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