Overview:
This document shows how you can send any pixel streaming command from your project to E3DS system.
Prerequisites:
Pixel Streaming Plugin enabled in the project.
Explanation:
It can be done very easily from any project. Make sure you enable the Pixel Streaming Plugin provided by Epic Games and restart your project if needed. Then go to your player controller blueprint and enable the Pixel Streaming Input component.
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Drag and Drop the Pixel Streaming Input Component to the event graph and put it in the target. This method only works while you are in the player controller.
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Cast to your player controller and get Pixel Streaming Input component from there. It works in any blueprint actor.
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In the event graph, get player controller by right clicking. After that, get “
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Get Component by Class” node and select “Pixel Streaming Input Component”. Drag the Return value and add “send pixel streaming response node”. This method works in any blueprint.
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