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Build Configurations refer to the different settings and options used when building a project.

1. Development Configuration

It is used during the development phase of a project.

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Note

It has less performance optimizations to speed up the compilation process.

Not suitable for final, optimized builds meant for distribution and the game may run more slowly than in a shipping build.

2. Debug Configuration

It has additional information and debug symbols for easier debugging.

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Note

Debug builds are slower and larger than their Release counterparts.

They include additional checks and information that can impact performance.

Debug builds are not suitable for final game releases due to their reduced performance.

3. Shipping Configuration

This is the final version of your game that is intended for distribution to end-users.

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Note

While optimized for performance and size, it lacks detailed debugging information, making it challenging to diagnose issues.

It is not suitable for development or testing phases but is crucial for creating the final game build.

4. Test Configuration

Similar to the Shipping configuration, but has additional checks and safeguards to catch potential issues during testing.

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Note

It is slower than the Shipping configuration due to the added checks and may have a larger exe file size.

It is primarily used for internal testing before the final release.

5. DebugGame Configuration

This configuration strikes a balance between the Development and Debug configurations.

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Info

Note that Blueprint-only projects will not have the option to create a DebugGame build.

Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

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