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Code Block |
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let descriptor = {
Teleport: "dining room"
};
let obj = {
cmd: "sendToUe4",
value: descriptor
}
sendToMainPage(obj)
let obj = {
cmd: "freezeResolutionAt",
x: 800,
y: 600
}
sendToMainPage(obj) |
To catch this event on the Unreal Engine side, use Bind Event to OnPixelStreamingInputEvent node. You have to attach a UI Interaction node to the event
field of Bind Event to OnPixelStreamingInputEvent. You need to bind this event once, typically at the start of your game.
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