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In order to make this work, there is a pixel streaming response command that the user needs to send.

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Then the BindEventOnInputEvent, there will be a response message from the system which will contain the download URL. This response will be:

Code Block
{"type":"takeDownloadUrlOfLocalFile","downloadURL":"(DownloadURL)","localFile":"(FilePathInLocal)"}

Here is how you can get the Download URL from it in Unreal:

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You can open this URL by running another pixel stream command.

Code Block
{"cmd":"lunchUrl","value":"(URL to Open)"}

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More About Opening URLs can be found in the Document:

Open URL on user's browser from Unreal app