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In order to make this work, there is a pixel streaming response command that the user needs to send.
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Then the BindEventOnInputEvent, there will be a response message from the system which will contain the download URL. This response will be:
Code Block |
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{"type":"takeDownloadUrlOfLocalFile","downloadURL":"(DownloadURL)","localFile":"(FilePathInLocal)"} |
Here is how you can get the Download URL from it in Unreal:
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You can open this URL by running another pixel stream command.
Code Block |
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{"cmd":"lunchUrl","value":"(URL to Open)"} |
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More About Opening URLs can be found in the Document: