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  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

In this tutorial, we will be enabling the Pixel Streaming plugin for an Unreal Engine Project

Note

The Pixel Streaming Plugin works when you run your Project natively as a packaged application from your Computer or when you stream it from the Control Panel.

Step1Step 1. Enable the Pixel Streaming Plugin

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From your

Go to Unreal Engine Editor

, go to

> Edit

> Plugins

> Graphics

> Pixel Streaming

. Click

> Enabled

.

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Step 2. Restart the Project

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Step 3. Enable the ‘Always Show Touch Interface’ Plugin (Optional)

 

Note

This is optional, and not Not required for all Projects .!

For Projects like the Third-Person Template, this makes sure that users with touch devices can control the streamed application App (as long as the Project's Player Controller supports touch input).

 

Info

If your the Project involves a character, and you want to enable input from touch devices such as ( i.e. phones and tablets) to move that character around the Level, you may want to show the on-screen touch controllers.

 

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Go to : Edit

...

> Project Settings

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> Engine

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> Input

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> Mobile

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> Always Show Touch Interface

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You have now enabled the Pixel Streaming Plugin for your Unreal Engine Project.
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To Test your application App to check if the Pixel Streaming plugin is enabled or not. check this document Test your App locally using Epic Signaling Server

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The next step will be to Package your Project from Unreal EnginePackage your Project from Unreal Engine

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