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This document is a tutorial to Assign an Asset to the Title Bar of your the Browser playing your App.

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Info

For this document, you should :

  1. Access the Control Panel

  2. Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin

  3. Package your App Package your Project from Unreal Engine

  4. Select an App from STEP 1 in your Control Panel Select an App from

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  1. the Control Panel

  2. OR Upload an App Upload an App on your Control Panel

  3. Select/Create a Config from STEP 2 on your Control Panel Select/Create a Config

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  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

Step 1. Select an Asset from the List

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Panel
panelIconIdatlassian-info
panelIcon:info:
bgColor#F4F5F7

The Asset immediately gets displayed in the field.

Step 3. Click Save

Save the Changes.

Panel
panelIconIdatlassian-info
panelIcon:info:
bgColor#E6FCFF

Click Broadcast (optional), if your App is already playing in another Tab.

It will refresh and display the saved changes.

Step 4. Run the game

Panel
panelIconIdatlassian-info
panelIcon:info:
bgColor#F4F5F7

Go to : Control Panel → Step 3: Generate URLs → Play App

Step 5. Change/Remove the Icon Asset

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2. Select an Asset from the List and re-do all the steps in this tutorial

You can also upload Upload another Asset Upload 2D Assets on your Control Panel

Now you are ready to Assign an icon to the Title Bar of your Browser!

Panel
panelIconIdatlassian-info
panelIcon:info:
bgColor#E6FCFF

Check how toAssign an Asset to the Loading

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Background of your App

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