Learn how to make your UE App able to receive inputs from mobile devices. Panel
panelIconId | atlassian-info |
---|---|
panelIcon | :info: |
bgColor | #F4F5F7 |
Overview
Achieving your mobile configuration will require making modifications to both your Control Panel Config and Unreal Engine (UE) Project.
Instructions
1. Modifications from the Control Panel Config
...
2. Modifications from the Unreal Engine (UE) Project
2.1. UE Project Setup
...
...
Follow the instructions below to setup your Project for both Mobile and Desktop.
Step 1. Create a Cursor UMG
...
6. Set Pixel Streamer Default Cursor Class Name to ‘DefaultCursor’‘DefaultCursor’
Panel | ||||||
---|---|---|---|---|---|---|
| ||||||
Project Settings ->Plugins->Pixel Streaming |
...
Panel | ||||||
---|---|---|---|---|---|---|
| ||||||
In Level Blueprint (or as per project). |
2.2. Touch Interface Setup (Optional)
Note |
---|
This allows you to enable Joystick Controls in your App for Mobile devices. |
1. Create Touch Interface (or Copy from the Engine)
...
Panel | ||||||
---|---|---|---|---|---|---|
| ||||||
Go to : Project Settings->Engine->Inputs. |
4. Enable ‘Always ‘Always Show Touch Interface’ Interface’
5. Set the Parameters as follow
...
Need help? Contact Support
If you still need help, contact support to get your issue resolved quickly.
Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.Seek advice. Connect with others. Share your experiences. Join our lively Community Forum today.
Requests sent on weekends will not be addressed until the following business day.