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It has additional debugging information and focuses on providing fast iteration times and easier debugging.

(i.e. it allows to have access to the console to debug and run console commands while testing the game.)

Note

Less performance optimizations to speed up the compilation process.

Not suitable for final, optimized builds meant for distribution and the game may run more slowly than in a shipping build.

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It is optimized for performance and removes unnecessary debugging information to reduce file size.
Generally, it is faster and more efficient than a Development Build.

( i.e. It does not come with access to the console, so you cannot enter the console commands that may be needed to test your game.)

Note

Optimized for performance and size, but lacks detailed debugging information, making it challenging to diagnose issues.

It is not suitable for development or testing phases but is crucial for creating the final game build.

4. Test Configuration

Similar to the Shipping configuration, but has additional checks and safeguards to catch potential issues during testing.

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