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After sending the data we will receive a response from the unreal app. This response can be caught by using window.e3ds.onEvent
function. Here’s an message event handler defined in the page
. Here’s detailed example of that -
Code Block |
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function HandleResponseFromUE4(jsonObj) { // Process the JSON object sent by the Unreal app to the webpage console.log(jsonObj); if (window.e3ds.events[jsonObj.cmd]) { window.e3ds.events[jsonObj.cmd](jsonObj); } } const eventHandler = (event) => { // This function will receive all kinds of events the webpage receives // Check if event.data.type exists to identify if it was sent by the Unreal app if (!event.data.type) { // If event.data includes a field named cmd, then this data is coming from the Unreal app. // If your Unreal app uses a different field name, replace this field name with the one you have used in your Unreal app if (typeof event.data === 'string' && event.data.includes('cmd')) { // We are receiving data as a string. Now we try to parse it to check // if this string represents a JSON or not. // If you are sending a normal string from the Unreal app, then this is not needed const parsedData = JSON.parse(event.data); if (parsedData.cmd) { // It is JSON object data sent from UE4 HandleResponseFromUE4(parsedData); // Process the data sent by UE4 } } } } // We are binding eventHandler to receive all kinds of messages the webpage receives window.addEventListener("message", eventHandler); |
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