The Dedicated Game Views and Controls experience is achieved from ‘STEP 3: Generate URLs’ in the Control Panel. CCUs get and open the same App URL but interact and view it differently.
Prerequisites
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For demonstration purposes, use this URL: https://connector.eagle3dstreaming.com/v5/demo/CarConfigurator427_reimport/E3DS-Iframe-Demo |
Instructions
1. User 1 runs the game
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Go to : Control Panel >STEP 3: Generate URLs > Play App. |
2. A connection with our system gets initiated
The system receives the connection request and assigns a machine to Play the user’s App.
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3. The system installs the files from the Cloud to the GPU machines
If the App runs for the first time playing the App, the files will be downloaded from the Cloud to our machines. (The Loading phase of the App will show an ‘Acquiring/Preparing/Starting App’ phase)
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Refer to this document to get the Concept of Load time in Eagle 3D Streaming.
4. The App is displayed on the User's screen
5. The Browser receives input from the User's keyboard and mouse actions
When the user starts typing on the keyboard and using the mouse, these inputs will be received by the Browser.
6. The Browser forwards these inputs to the Unreal App, allowing the User to interact with the Application
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The communication between the Unreal App and the Browser is bidirectional in this case, but the communication with the mouse and keyboard is unidirectional. (user inputting commands is unidirectional). |
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User 1 is the 1st CCU. So, if you had 10 CCUs, then, only 9 other Users can connect simultaneously with you and have a different experience of the game than you. |
7. User 2 plays the App
User 2 (CCU 2) is assigned a different GPU machine from User 1.
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If you want to know what the Shared experience is,check this document. |
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