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Enable the PixelStreaming Plugin. (Refer to this document).
PixelStreamingAudio is needed to transfer the Audio Input from the Browser side to the Pixel Streaming Application.
https://github.com/EpicGames/PixelStreamingInfrastructure/blob/master/Frontend/Docs/Using%20the%20Microphone%20Feature.md
https://docs.unrealengine.com/5.0/en-US/BlueprintAPI/PixelStreamingAudioComponent/
C++
https://docs.unrealengine.com/5.0/en-US/PythonAPI/class/PixelStreamingAudioComponent.html
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Now package your application and upload to Eagle 3D Streaming Control Panel and test your application. On application start, the Audio Broadcasting will work.
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If you can’t hear any output from the app, please verify that you are using the correct Microphone in your system settings.
Make sure your browser has the microphone access. (See this document for the permission to access the Microphone)
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