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This document is divided in 2 separate parts.

1. Capturing microphone data through browser and sending to Unreal App. Refer to this document.


2. Consuming Received microphone data inside Unreal App. Follow this document.

Based on the above information we have prepared a demo project with all the blueprints here:

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Panel
panelIconIdatlassian-info
panelIcon:info:
bgColor#F4F5F7

You can modify the behavior by editing the blueprint from the project source here :

https://bitbucket.org/Eagle3DStreaming/e3ds-microphone-demo/

MeetingLinks :

HOST: https://connector.eagle3dstreaming.com/v5/demo/E3DS_MicrophoneInputTest_AC/E3DS_Microphone_Demo?hostMeetingId=25e4a53d-12e3-4e64-b215-d3512280d6ef

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Info

Only the HOST will be able to transfer the audio, All the joined guests will hear the HOST.

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Submit a new request at E3DS support portal.

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