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This document is divided in 2 separate parts.
1. Capturing microphone data through browser and sending to Unreal App. Refer to this document.
2. Consuming Received microphone data inside Unreal App. Follow this document.
Based on the above information we have prepared a demo project with all the blueprints here:
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You can modify the behavior by editing the blueprint from the project source here : https://bitbucket.org/Eagle3DStreaming/e3ds-microphone-demo/ |
MeetingLinks :
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Info |
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Only the HOST will be able to transfer the audio, All the joined guests will hear the HOST. |
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