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  1. Enable the Pixel Streaming Plugin.

  2. Go to player controller or character blueprint.

  3. On Begin Play node, add get pixel streaming delegates node.

  4. From its return value, get the bind event on new connection node.

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  1. Make a new Blueprint actor and add a Pixel Streaming Audio Component to it.

  2. Create a Listen To node.

  3. Grab that Audio Component and connect it to the new ‘Listen To’ node.

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