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1. Enable the Pixel Streaming Plugin
Refer to this document/wiki/spaces/ED/pages/229834773to enable the Pixel Streaming Plugin in your UE Project.
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Note: ‘
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C++
https://docs.unrealengine.com/5.3/en-US/experimental-pixel-streaming-features/ |
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2. Add the 'Pixel Streaming Audio
' component to the Blueprint responsible for handling audio input
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Note: It is by default automatically activated when the actor is added to the game. |
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It is a simple setup which involves implementing a small Blueprint script in the project.
To enable the application to listen to microphone input, several steps should be completed:
Go to
player controller
or character blueprint.
On
Begin Play
node, addget pixel streaming delegates
node.
From its return value, get the bind event
on new connection
node.
Make a new Blueprint actor and add a
Pixel Streaming Audio
Component to it.
Create a
Listen To
node.
Grab that Audio Component and connect it to the new ‘
Listen To
’ node.
Create a custom event.
Make the ‘
Player to Listen to
’ an Input of that custom event.
Return to the main Player Controller or Character Blueprint where you bound the event on new connection in Step 4.
On the Event
On New Connection
, use the Spawn Actor from Class node.
Select the newly created actor in the Class input.
After spawning, call the Custom Event that was previously created.
Package your app. Refer to this document.
Upload your app in the Old Control Panel. Refer to this document.
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/wiki/spaces/~71202018a6dc3b268a4a73aaabab1c378fe10b/pages/176062465. When the app starts, the Audio Broadcasting will work.
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Note: You will hear your microphone input as the application's output, confirming that the system is functioning correctly. |
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Please verify that you are using the correct Microphone in your system settings.
Make sure your Browser has Microphone access. (Refer to this document to allow access).
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Need help? Contact Support
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