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  1. Return to the main Player Controller or Character Blueprint where you bound the event on new connection in Step 4.

  2. On the Event On New Connection, use the Spawn Actor from Class node.

  3. Select the newly created actor in the Class input.

  4. After spawning, call the Custom Event that was previously created.

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  1. Package your app. Refer to this document.

  2. Upload your app in the Old Control Panel. Refer to this document.

  3. Play your app. When the app starts, the Audio Broadcasting will work.

Info

Note: You will hear your microphone input as the application's output, confirming that the system is functioning correctly.

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