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In this section we will guide you to upload your app automatically using E3DS Automation plugins. Follow the steps below to upload app using E3DS Automation Tools:

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1. Download the E3DS Automation Tools ZIP file.

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2. Open your Unreal Engine project and extract the ZIP file

Create a new folder in your project folder and rename the folder name as “Plugins” (Figure 3). Extract the ZIP file inside the “Plugins” folder(Figure 4).

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3. Go to Edit > Plugins

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4. Enable Pixel Streaming. Then restart your Unreal Editor.

In the search bar type “Pixel Streaming”, then will find Pixel Streaming. Check the boxand Restart your Unreal Editor.

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5. Go to Edit > Project Settings

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6. From Plugins select E3DS Automation Tools Settings

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7. Fill up the paths in E3DS Automation Tools Settings.

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Download EL_AT.exe file if you have not downloaded it

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Note

Do not check the “Do Dedicated Server Build” checkbox unless you are using a Source Code Version of Unreal Engine.

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8. Launch your project

Select Launch E3DS Automation Tool to push the project to cloud (Figure 18)

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After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 19). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure 20)

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9. Now come to Control Panel and you will see your uploaded app

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11. Click Play App

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12. Wait to get a slot (Figure 24) and stream your app (Figure 25).

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