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In this section we will guide you to upload your app automatically using E3DS Automation plugins. Follow the steps below to upload app using E3DS Automation Tools:
Step 1. Open
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your Unreal Engine
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project and create a “Plugins” folder inside your project folder.
Step 2. Download the E3DS Automation Tools ZIP file and extract it inside “Plugins” folder.
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Create a new folder in your project folder and rename the folder name as “Plugins” (Figure 2). Extract the ZIP file inside the “Plugins” folder(Figure 3).
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Note |
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Rename the extracted folder as shown in Figure 3. |
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Step 3. Go to Edit > Plugins
Step 4. Enable Pixel Streaming. Then restart your Unreal Editor.
In the search bar type “Pixel Streaming”, then will find Pixel Streaming. Check the boxand Restart your Unreal Editor.
Step 5. Go to Edit > Project Settings
Step 6. From Plugins select E3DS Automation Tools Settings
Step 7. Fill up the paths in E3DS Automation Tools Settings.
Info |
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Download EL_AT.exe file if you have not downloaded it before |
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Note |
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Do not check the “Do Dedicated Server Build” checkbox unless you are using a Source Code Version of Unreal Engine. |
Step 8. Launch your project
Select Launch E3DS Automation Tool to push the project to cloud (Figure 21
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After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 22). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure 23)
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Step 9. Now come to Control Panel and you will see your uploaded app
Step 10. Click Create New Stream link
Step 11. Click Play App
Step 12. Wait to get a slot (Figure 27) and stream your app (Figure 28)
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