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In this section we will guide you to upload your app automatically using E3DS Automation plugins. Follow the steps below to upload app using E3DS Automation Tools:

Step 1. Open

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your Unreal Engine

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project and create a “Plugins” folder inside your project folder.

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Step 2. Download the E3DS Automation Tools ZIP file and extract it inside “Plugins” folder.

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Create a new folder in your project folder and rename the folder name as “Plugins” (Figure 2). Extract the ZIP file inside the “Plugins” folder(Figure 3).

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Note

Rename the extracted folder as shown in Figure 3.

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Step 3. Go to Edit > Plugins

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Step 4. Enable Pixel Streaming. Then restart your Unreal Editor.

In the search bar type “Pixel Streaming”, then will find Pixel Streaming. Check the boxand Restart your Unreal Editor.

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Step 5. Go to Edit > Project Settings

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Step 6. From Plugins select E3DS Automation Tools Settings

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Step 7. Fill up the paths in E3DS Automation Tools Settings.

Info

Download EL_AT.exe file if you have not downloaded it before

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Note

Do not check the “Do Dedicated Server Build” checkbox unless you are using a Source Code Version of Unreal Engine.

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Step 8. Launch your project

Select Launch E3DS Automation Tool to push the project to cloud (Figure 21

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After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 22). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure 23)

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Step 9. Now come to Control Panel and you will see your uploaded app

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Step 10. Click Create New Stream link

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Step 11. Click Play App

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Step 12. Wait to get a slot (Figure 27) and stream your app (Figure 28)

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