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Why use E3DS Automation Tools?
All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be. |
In this section we will guide you to upload your app automatically using E3DS Automation plugins. Follow the steps below to upload app using E3DS Automation Tools:
Step 1. Open your Unreal Engine project and create a “Plugins” folder inside your project folder.
Step 2. Download the E3DS Automation Tools ZIP file and extract it inside the “Plugins” folder.
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Rename the extracted folder as shown in Figure 3. |
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Step 4. Enable Pixel Streaming. Then restart your Unreal Editor.
In the search bar type “Pixel Streaming”
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. Check the boxof “Pixel Streaming” and restart your Unreal Editor.
Step 5. Go to Edit > Project Settings
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Step 7. Configure E3DS Automation Tools Settings.
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Download EL_AT.exe file if you have not downloaded it before |
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Download 7-Zip application and install that match your computer specification if you have not done it before |
(i) Select “Path to E3DS Executable” field (Figure 10) and give the path of EL_AT.exe file (Figure 11)
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(iv) Give Your E3DS App Name
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Use only letters and numbers (Don’t usedots or spaces ) |
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If you upload using a name that has been previously used, it will create a new version of that application. |
(v) Choose Packaging Mode
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Choose an empty folder |
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Do not check the “Do Dedicated Server Build” checkbox unless you are using E3DS version of UE. |
Step 8. Launch your project
Select Launch E3DS Automation Tool to push the project to cloud (Figure 25)
After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 26). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure 27)
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Step 9. Now come to Control Panel and you will see your uploaded app
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