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(i) Select “Path to E3DS Executable” field (Figure 10) and give the path of EL_AT.exe file (Figure 11)
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Warning |
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Do not configure these the fields that is shown in Figure 1213, 13 and 1414 and 15 as these field are automatically configured. |
(ii) Select “Path to 7Z.exe” field (Figure
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16) and give the path of 7Z.exe file(Figure
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17)
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(iii) Login to Control Panel and copy the api key of your E3DS Account by visiting this link (Figure
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18) and paste it to API Key field (Figure
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19)
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(iv) Give Your E3DS App Name
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There are two types of packaging mode : Development mode and Shipping mode. In development mode the packaging is slower and you can see the “Output logs” while packaging it. On the other hand in Shipping mode the packaging is faster but you can’t see the “Output logs” while packaging it.
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(vi) In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure
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22 and
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23)
Note |
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Choose an empty folder |
Note |
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Do not check the “Do Dedicated Server Build” checkbox unless you are usinga Source Code Version of Unreal EngineE3DS version of UE. |
Step 8. Launch your project
Select Launch E3DS Automation Tool to push the project to cloud (Figure
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25)
After clicking Launch E3DS Automation Tool you will see a command prompt (Figure
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26). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure
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27)
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Step 9. Now come to Control Panel and you will see your uploaded app
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Step 10. Click Create New Stream link
Step 11. Click Play App
Step 12. Wait to get a slot (Figure
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31) and stream your app (Figure
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32)