Follow the steps below to upload using E3DS Automation Tools and stream it :
Step 1. Open your project in Unreal Editor and Go to Edit > Plugins
Step 2. Enable Pixel Streaming Plugins
Step 3. Restart your Unreal Editor
Step 4. Go to Edit > Project Settings
Step 5. From Plugins select “E3DS Automation Tools Settings”
Step 6. Configure E3DS Automation Tools Settings
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Download EL_AT.exe file (If you have not downloaded it before) |
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Download 7-Zip application and install that match your computer specification (If you have not done it before) |
(i) Select Path to E3DS Executable (Figure 8)and configure the path (Figure 9)
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Do not configure the fields that is shown in Figure 10, 11 and 12 as these field are automatically configured. |
(ii) Select “Path to 7Z.exe” field (Figure 13) and give the path of 7Z.exe file(Figure 14)
(iii) Login to Control Panel and copy the api key of your E3DS Account by visiting this link (Figure 15) and paste it to API Key field (Figure 16)
(iv) Give Your E3DS Streaming App Name
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Use only letters and numbers (Don’t usedots or spaces ) |
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If you upload using a name that has been previously used, it will create a new version of that application. |
(v) Choose Packaging Mode
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There are two types of packaging mode : Development mode and Shipping mode. In development mode the packaging is slower and you can see the “Output logs” while packaging it. On the other hand in shipping mode the packaging is faster but you can’t see the “Output logs” while packaging it. |
(vi) In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure 19 and 20)
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Choose an empty folder |
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Do not check the “Do Dedicated Server Build” checkbox unless you are using Unreal Editor of E3DS. |
Step 7. Launch your project
Select Launch E3DS Automation Tool to push the project to cloud (Figure 22)
After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 23). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure 24)
Step 8. Now come to Control Panel and you will see your uploaded app
Step 9. Click Create New Stream link
Step 10. Click Play App
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For detailed information on what happens after clicking "Play App", please refer to this documentation
Step 11. Wait
to get a slotfor a machine to be allocated to stream the app
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Step 12. Press Play Button
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App is ready to stream |
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If you face any problem in this phase then check [3]If play button is not showing, please refer to this documentation |
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If you want to learn about all the phases after accessing your streaming URL, please refers to this documentations |
Step 13. Now you can see the app is streaming.
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Congratulations! You have streamed your own app successfully. In the next chapter we will guide you how you can set up and stream a multiplayer app. If you are interested in multiplayer app then check this docs |
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You can stream your app from your mobile phone. For this check this document |
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To integrate your E3DS app with your website check this document |
Troubleshooting
1. Github ZIP version issue
When a new update is made to the E3DS Automation Tools on the GitHub repository, it may take 4-5 minutes to prepare the ZIP version. To verify if a recent update has been made, you can check this Github repository .
2. Stuck in queue issue
If you are consistently stuck in the queue, it is likely due to a network issue. Please try again after some time.
3. Stuck on the “Starting App” issue
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If your app typically streams without issues but sometimes gets stuck on the “Starting App” screen, this could be caused by a temporary network issue. |
If your application is stuck on the "Starting App" page and displays a message similar to Figure 32, it likely indicates that the app was uploaded without enabling Pixel Streaming. To resolve this issue, please refer to the Enable Pixel Streaming Plugins Section to enable it.
The error message is “Our record indicates Your this app version don't have pixel streaming plugin enabled.So it cant stream”
After waiting for a short period, a message resembling Figure 33 will appear. To check whether you have enable pixel streaming or not you can go to Pixel Streaming Status Check Locally Section