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Step 1. Navigate to Tools > New C++ Class

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Once the C++ class is added, close the Unreal Editor.

Step 2. Choose Actor and Click Next

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Step 3. Press Create Class

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Step 4. Right-click the .uproject file of your Unreal Engine project and select Generate Visual Studio project files.

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Step 3. Double-click the .sln file to open the project in Visual Studio.

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Step 4. Select the project inside the Games folder (Figure 4), choose Development Editor as the configuration (Figure 5), and then build the project by pressing Ctrl + B.

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Close the project once the build is complete.

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