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Step 1. Navigate to Tools > New C++ Class
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Once the C++ class is added, close the Unreal Editor. |
Step 2. Choose Actor and Click Next
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Step 3. Press Create Class
Step 4. Right-click the .uproject file of your Unreal Engine project and select Generate Visual Studio project files.
Step 3. Double-click the .sln file to open the project in Visual Studio.
Step 4. Select the project inside the Games folder (Figure 4), choose Development Editor as the configuration (Figure 5), and then build the project by pressing Ctrl + B.
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Close the project once the build is complete. |
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