Congratulations on completing the Getting Started with Multiplayer App Upload the Game Directly From Unreal Editor section! You’ve successfully covered the essentials, including :
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2. Set up a dedicated server.
3. Packaging the server build and game build separately.
4. Uploading the server and the game separately using the Control Panel.
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Configuring the E3DS Automation Tools settings
2. Automatically packaging and uploading both the server app and game app in a single click
What’s Next?
In this chapter, we manually packaged the server and game builds, zipped them up, and uploaded them to the control panel separately.
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But what if we could do all of this with just a single click from Unreal Editor? Yes! We can do all these thing with a single click using E3DS Automation Tools Plugin. |
Upload the Server and the Game from Unreal Editor Using E3DS Automation Tools Plugin
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Why use E3DS Automation Tools Plugin?
All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be. |
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