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Upon completing this chapter, you will learn:

  • Use of E3DS Features Plugin

  • Configuration of the project so that you can join a sever automatically a server from within the game

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Why use E3DS Features Plugin?

  • Easily set up your project to automatically join a server without requiring manual entry of IP addresses or port numbers.

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Before starting, ensure you meet the following prerequisites:

  • Create a project using Third Person Template

  • Convert the project into a C++ project

  • Add a server module in the project

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