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Upon completing this chapter, you will learn:

  • Use of E3DS Features Plugin

  • Configuration of the project so that you can join a sever automatically a server from within the game

  • Upload the Server Build to the Eagle 3D Streaming platform.

  • Upload the Game Build to the Eagle 3D Streaming platform.

  • Starting the game and join a server automatically

  • Playing multiplayer game from mobile browsers

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