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Note:
This document aims to provide developers a zero coding approach to host a multiplayer server with simple management. This document is evolving, and we will strive to keep it consistent with all the eagle specific features we are releasing. We appreciate your patience!

The demo provided is meant to be a starting point to show how the dynamic dedicated server allocation can function in UE. There will be some use cases, however, where the requirements of the UE application will extend beyond the demo Eagle 3D Streaming provides. 

In these cases, Eagle 3D is happy to work under a professional services agreement where we define a scope of work and complete it as per your specifications. We are unable, however, to provide dedicated support for the multiplayer demo to develop additional capabilities.

If you would like to demo our multiplayer, follow these steps. First launch this demo in two separate devices (mobile/desktop/….) with an internet connection and browser:

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Once you host the server, pass the IP address to the Parameters To Pass to App filed(CmdLineParameter field) of your streaming config like this:
-dsipaddress=yourIP:Port

More information about setting up and creating configs is here: How to Set Up Streaming Configuration Files for The Eagle 3D Streaming Platform

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