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Note:
This document aims to provide developers a zero coding approach to host a multiplayer server with simple management. This document is evolving, and we will strive to keep it consistent with all the eagle specific features we are releasing. We appreciate your patience!

The demo provided is meant to be a starting point to show how the dynamic dedicated server allocation can function in UE . There will be some use cases, however, where the requirements of the UE application will extend beyond the demo Eagle 3D Streaming provides. 

In these cases, Eagle 3D is happy to work under a professional services agreement where we define a scope of work and complete it as per your specifications. We are unable, however, to provide dedicated support for the multiplayer demo to develop additional capabilities.

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