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The Dedicated Game Views and Controls
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Prepare to execute instructions
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To go further and understand the concepts in this document you will need: |
- To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.
Instructions
Generate URLs
Generate URLs from the Control Panel
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experience is achieved from ‘STEP 3: Generate URLs’ in the Control Panel. CCUs get and open the same App URL but interact and view it differently.
Prerequisites
Access the Old Control Panel or the New Control Panel.
A user Account from the Old Control Panel or the new one.
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For demonstration purposes, use this URL: https://connector.eagle3dstreaming.com/v5/demo/CarConfigurator427_reimport/E3DS-Iframe-Demo |
Instructions
1. User 1
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runs the
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game
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Go to : Control Panel |
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>STEP 3: Generate URLs |
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> Play App. |
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2. A connection with our system gets initiated
The system receives the connection request and assigns a machine to Play the user’s App.
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3. The system installs the files from the Cloud to the GPU machines
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If the App runs for the first time
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playing the App, the files
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will be downloaded from the Cloud to
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our machines. (The Loading phase of the App will show an ‘Acquiring/Preparing/Starting
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App’ phase)
If it is not the first time, the system runs the App from the GPU machine (The Loading page of the App will show a ‘Starting App’ phase only).
Refer to this document to get the Concept of Load time in Eagle 3D Streaming
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.
4. The App
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is displayed on the
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User's screen
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5. The Browser receives input from the
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User's keyboard and mouse actions
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During this process, User 1 utilizes 1 CCU. SO if you for example had 10 CCUs, then 9 CCUs can be used by 9 amount of users.
In simpler terms, the example above, we presented what happens when 1 CCU or 1 user establishes a connection with our platform by clicking the streaming link that we provided above.
So if we have for example 10 CCUs trying to establish a connection with our system, then 9 of them can access the game and interact with it and have a dedicated game view and control.
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When the user starts typing on the keyboard and using the mouse, these inputs will be received by the Browser.
6. The Browser forwards these inputs to the Unreal App, allowing the User to interact with the Application
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The communication between the Unreal App and the Browser is bidirectional in this case, but the communication with the mouse and keyboard is unidirectional. |
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2. User 2 or CCU#2
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In (image 3) , User 2 requests the same app as User 1, but our system assigns a different machine. The behavior of the app remains the same, but the output may vary depending on the user's input. Each User has their own corresponding view based on the input given to the unreal app.
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During this process, User 2 is CCU#2 . So if u had for example 10 CCUs then 8 CCUs can be used by 8 users now in this case. (since we have 2 users) In simpler terms, in the example above we showed how User 2 established a connection with our system. So, now we have 2 users connected on the platform. So for example, if we had 10 CCUs, then there will only be 8 other CCUs remaining waiting for users to open the app and interact with our system. (to understand the concept of CCUs, refer to the document ‘'CCU’s from a conceptual point’' initially provided in the ‘' Prepare to execute instructions’' section). |
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(user inputting commands is unidirectional). |
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User 1 is the 1st CCU. So, if you had 10 CCUs, then, only 9 other Users can connect simultaneously with you and have a different experience of the game than you. |
7. User 2 plays the App
User 2 (CCU 2) is assigned a different GPU machine from User 1.
They both interact differently to the App. So, each one gets a different View and Controls of the game.
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If you had 10 CCUs, now with User 1 and User 2 connected to the App, only 8 CCUs can connect simultaneously with them. To understand the concept of CCUs, check this document. |
Now you have an idea about the Dedicated Game Views and Controls!
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To learn more about the Shared experience feature, please refer to this document. |
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Need help? Contact Support
Submit a new request at E3DS support portal
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