In Unreal Engine, understanding the difference between relative paths and absolute paths is crucial for managing file locations and references. Let’s break it down:
Relative Paths:
A relative path is defined in relation to a current working directory or a base location.
It specifies the path from the current location to a target location.
When you use a relative path, Unreal Engine starts from the current location and navigates to the desired file or directory.
For example, if you have a file named “Texture.png” in a folder called “Textures,” a relative path to that file might be
"Textures/Texture.png"
.Relative paths are useful when you want to reference files within the same project or directory structure.
Absolute Paths:
An absolute path always starts from the root directory (usually denoted by a forward slash
/
).It provides the full path from the root to the target location.
Absolute paths are independent of the current working directory.
For instance, if you have a file located at "CAbsolute paths are useful when you need to access files outside the project directory or when specifying a fixed location.
:
/MyProject/Textures/Texture.png", this is an absolute path.In summary:
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Relative paths are based on the current location, while absolute paths start from the root directory.
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How to get paths:
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If you print this absolute path, you will get complete path starting from drive, similarly if you print relative path, you will get path of the project like “Content/Saved/” |