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This document shows how you can Steps to send any pixel streaming Pixel Streaming command from your unreal app to webpage Unreal App to the Webpage.

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Prerequisites
Pixel Streaming Plugin enabled.

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  1. In the event graph, get player controller by right clicking. After that, get “Get Component by Class” node and select “Pixel Streaming Input Component”. Drag the Return value and add “send pixel streaming response node”. This method works in any blueprint.

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Note :

This node expects a string

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input, so any data you

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send

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must be

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convertible to

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a string.

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That's why we send

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the JSON object as a string.

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On the engine side

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, the plugin's C++ code

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handles the

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rest

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.

That’s why we can’t send a file or image or binary object through this node . Because they are not easily convertible to string .

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That is why files, images, or binary objects can't be sent through this node—they aren't easily convertible to a string format.

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Need help? Contact Support

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Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.

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