...
Go to
player controller
or character blueprint.On
Begin Play
node, addget pixel streaming delegates
node.From its return value, get the bind event
on new connection
node.
...
Make a new Blueprint actor and add a
Pixel Streaming Audio
Component to it.Create a
Listen To
node.Grab that Audio Component and connect it to the new ‘
Listen To
’ node.
...
Return to the main Player Controller or Character Blueprint where you bound the event on new connection in Step 4.
On the Event
On New Connection
, use the Spawn Actor from Class node.Select the newly created actor in the Class input.
After spawning, call the Custom Event that was previously created.
...
Package your app. Refer to this document.
Upload your app in the Old Control Panel. Refer to this document.
Play your app. When the app starts, the Audio Broadcasting will work.
Info |
---|
Note: You will hear your microphone input as the application's output, confirming that the system is functioning correctly. |
...