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Source: https://github.com/e3ds/E3DS-Iframe-Demo/tree/iframe-demo-html Iframe Demo: https://iframe.eagle3dstreaming.com/ ReactJS Iframe Demo: https://iframe_react.eagle3dstreaming.com/ UE5 Iframe Demo: https://iframe_ue5.eagle3dstreaming.com/ Unreal project source code used in the demo: https://bitbucket.org/Eagle3DStreaming/e3dsfeaturestemplate/ |
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Before Using some of the features take a look at the document below covering how to send a pixel streaming command to E3DS System:
How to send a Pixel Streaming Response
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More detailed doc:Refer to Multiplayer Demo, Embed Stream into Webpage using iFrame and communicate with Unreal App. |
Overview
Communication means refers to the transmission of data between two people individuals or entities. Where one will send data and another one will receive it , where one sends data and the other receives it, and vice versa.
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1
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. Sending data from the parent
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Webpage to the Unreal App
To communicate with the unreal app, you must should send data from the webpage to the unreal app and the app will send you a response. Data
The data must be sent as a string to the unreal app.
To send Integer data, we have to convert the integer into a string using the toString()
method.
To send a JSON object, we have to should stringify it using the JSON.stringify()
method.
For an array, we need to convert it to a JSON object and then stringify the object.
Below is an example of how to send JSON data from the webpage to the unreal app.
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let descriptor = { Teleport: "6" }; let obj = { cmd: "sendToUe4", value: descriptor } document.getElementById("iframe_1").contentWindow.postMessage(JSON.stringify(obj), "*"); |
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//here "iframe_1" is the id of the HTML iframe element |
2. Manipulating the style attribute of an HTML element
This can also be achieved by sending data from the webpage . But but we need to make a few changes in the JSON object for that.
Here’s an example that hides the settings button inside within the streaming UI:
id is the ID of the HTML element whose style you are trying to change.
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const toggleSettings = (id)=>{ let descriptor = { id, property: 'display', value: 'none' }; let obj = { cmd: "style", value: descriptor, } document.getElementById("iframe_1").contentWindow.postMessage(JSON.stringify(obj), "*"); } |
Here id is the ID of the HTML element whose style you are trying to change.
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3. Receiving data from the Unreal App to the parent
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Webpage
After sending the data we will receive a response the from the unreal app.
This response can be caught by using window.e3ds.onEvent
function. Here’s an message event handler defined in the page
.
Below is a detailed example of that -
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Code Block |
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function HandleResponseFromUE4(jsonObj) {
// Process the JSON object sent by the Unreal app to the webpage
}
const eventHandler = (event) => {
// This function will receive all kinds of events the webpage receives
// Check if event.data.type exists to identify if it was sent by the Unreal app
if (!event.data.type) {
// If event.data includes a field named cmd, then this data is coming from the Unreal app.
// If your Unreal app uses a different field name, replace this field name with the one you have used in your Unreal app
if (typeof event.data === 'string' && event.data.includes('cmd')) {
// We are receiving data as a string. Now we try to parse it to check
// if this string represents a JSON or not.
// If you are sending a normal string from the Unreal app, then this is not needed
const parsedData = JSON.parse(event.data);
if (parsedData.cmd) { // It is JSON object data sent from UE4
HandleResponseFromUE4(parsedData); // Process the data sent by UE4
}
}
}
else{
//data sent from server
messageHandler(event);
}
}
// We are binding eventHandler to receive all kinds of messages the webpage receives
window.addEventListener("message", eventHandler);
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4. Receiving Non-Unreal Data from an Iframe on a Webpage
If a message doesn’t contain event.data.type
, it is sent to messageHandler
function.
See this document to learn different types of event sent to messageHandler
.
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const messageHandler = (event) => { const loaderStep1 = document.getElementById("loaderStep1"); const loaderStep2 = document.getElementById("loaderStep2"); const loaderStep3 = document.getElementById("loaderStep3"); const iframeElem = document.getElementById("iframe_1"); const sidebar = document.getElementById("sidebar"); console.log("received data event type " + event.data.type) switch (event.data.type) { case "ResponseFromUE4": console.log("UE4->iframe: " + event.data.descriptor) myHandleResponseFunction(event.data.descriptor); break; case "stage1_inqueued": loaderStep1.style.visibility = "visible"; break; case "stage2_deQueued": // loading screen 1 hides break; case "stage3_slotOccupied": loaderStep1.style.display = "none"; loaderStep2.style.visibility = "visible"; break; case "stage4_playBtnShowedUp": //loading screen 2 hides loaderStep2.style.visibility = "hidden"; iframeElem.style.visibility = "visible"; // loaderStep3.style.visibility = "visible"; let playButton = document.getElementById("playButtonParent"); playButton.click(); onPlayBtnPressed(); break; case "stage5_playBtnPressed": sidebar.style.visibility = "visible"; loaderStep2.style.display = "none"; iframeElem.style.visibility = "visible"; $('#iframe_1').focus(); break; case "_focus": document.getElementById("iframe_1").focus(); break; case "isIframe": let obj = { cmd: 'isIframe', value: true }; document.getElementById("iframe_1").focus(); document.getElementById("iframe_1").contentWindow.postMessage(JSON.stringify(obj), "*");; break; case "QueueNumberUpdated": console.log("QueueNumberUpdated. New queuePosition: : " + event.data.queuePosition) break; case "stage3_1_AppAcquiringProgress": console.log("stage3_1_AppAcquiringProgress percent: " + JSON.stringify( event.data.percent)) break; case "stage3_2_AppPreparationProgress": console.log("stage3_2_AppPreparationProgress percent:" + JSON.stringify( event.data.percent)) break; case "shortCuts": console.log("Key pressed"); break; case "Error_Redirect": loaderStep2.style.display = "none"; }); document.getElementsByTagName("body")[0].append(button1); }); |
Part-4 :
Set Custom Resolution from Webpage with Iframe
Go to the following document to learn about how to set custom resolution from your webpage.
Useful Global Functions and Events:
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iframeElem.style.visibility = "visible";
$('#iframe_1').focus();
default:
console.error("Unhandled message data type");
break;
}
} |
5. Setting a Custom Resolution via an Iframe on a Webpage
Refer to this document to learn how to set a custom resolution on your webpage.
6. Sending a Pixel Streaming Response from the Unreal App to the Webpage
Refer to this document.
Useful Events
See this document for Useful Events in Iframe Solution.
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More detailed documents to embed iframe to any webpage: Embed Stream into Webpage using iFrame and communicate with Unreal App. |
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Need help? Contact Support
If you still need help, contact support to get your issue resolved quickly.
Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.Seek advice. Connect with others. Share your experiences. Join our lively Community Forum today
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