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Enable E3DS Automation plugin to package and upload your App automatically in one click.

Info

This plugin works with all Unreal Engine Versions.

Prerequisites

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  1. Download 7Zip Application and install it- Download (7-zip.org)

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  1. unreal engine :

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Info

This plug-in

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however

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is compatible with both the GitHub version and the Epic Launcher version of Unreal Engine.

However, enabling "do dedicated server build" may cause packaging to fail if you are not using the GitHub version.

Info

Preparing the GitHub version of Unreal Engine is an extremely lengthy process, which also requires a powerful machine with ample space.

If you need to build a dedicated server and want to avoid the hassle of building the GitHub version of Unreal, you can use our prebuilt Unreal Engine, which is capable of packaging dedicated servers too.

You can download it from the Utilities section of the control panel: https://controlpanel.eagle3dstreaming.com"

Instructions

Get the plug-in :

You can get the plug-in from epic games market place :

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However latest version with bug fixes can be found
from in the Bitbucket repository using the following Link:
Eagle3DStreaming / e3dsautomationtools — Bitbucket

Clone this repository, directly to your project/Plugins Folder.

If you don’t have a plugin folder by default, make a new folder called “Plugins”. after cloning a folder will be created as “e3dsautomationtools”e3dsautomationtools.

Info

It is advised to keep folder name in the Plugins Folder Same same as the repository folder name “e3dsautomationtools

Info

Note: If you have a C++ project, Generate Visual Studio files from your .uproject file, open the solution file and re-compile your project to make sure the plugin is added.

Now open your project.

If you are using blueprint only project, it will ask you to compile the new plugin that you added, click okay and it will start the compiling process and will automatically open your project after a minute or so.

How to Enable the Plugin:

When the project is opened open make sure the plugin is enabled by going to plugins and searching “E3dsAutomationTools

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Once the plugin is enabled go the to : Project settings>Plugins>E3DS Automation Tools Settings

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The following is the data required in this settings pages:

Executable Path: It is the path of the el_am.exe file which can be Downloaded from : https://e3dshosting.s3.amazonaws.com/e3ds+automation+tool/el_am.exe
. Save it somewhere.

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Now click on … dots as marked by red arrow in above figure and browse and select el_am.exe you just downloaded.

Engine Folder Path: It is the path of the “Engine” folder of your Unreal Engine in which you open your project. It will automatically be added when you open the project with this plugin.

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API key: Put your API key from your E3DS control panel account.

Go to
Api Keys (eagle3dstreaming.com) with your Eagle 3D Streaming account logged in.

If you do not have an Eagle 3D Streaming account, create one today. It’s free!Image Removed

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E3DSStreaming App Name: Put the name of your application with which you want to upload your application such as MyApp1, MyApp2 etc.

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If you upload your application with the same name again it will increase the version number of the application.

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To see these steps in action. Check out this Youtube video.

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