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Upon completing this

chapter

tutorial, you will learn:

  • Use of E3DS Features Plugin

  • How to configure Configuration of the project so that you can join a sever automatically a server from within the game

  • How to configure BP_e3ds_Multiplayer Class

...

Why use E3DS Features Plugin?

...

  • Upload the Server Build to the Eagle 3D Streaming platform.

  • Upload the Game Build to the Eagle 3D Streaming platform.

  • Starting the game and join a server automatically

  • Playing multiplayer game from mobile browsers

Info

Before starting, ensure you meet the following prerequisites:

Follow the guidelines below sequentially to set up your project to automatically join a server from within the game:

Child pages (Children Display)
allChildrentrue

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