Learn how to make your UE App able to receive inputs from mobile devices. Panel
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Overview
Achieving your mobile configuration will require making modifications to both your Control Panel Config and Unreal Engine (UE) Project.
Prepare to execute instructions
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For this document, you need :
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Instructions
1. Modifications from the Control Panel
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Enable the Pixel Streaming plugin.
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At least one uploaded application.
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Config
To receive Touch commands on Mobile devices, you should enable the Config Feature from the Control Panel.
Instructions
1. Modifications from the Control Panel Config
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Old Control Panel : Enable ‘Fake Mouse with Touches’ Config. Refer to this document.
New Control Panel : Enable ‘Mobile Touch’ Config. Refer to this document.
2. Modifications from the Unreal Engine (UE) Project
2.1. UE Project Setup
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Step 1. Create a Cursor UMG
1. Create a Widget Blueprint
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6. Set Pixel Streamer Default Cursor Class Name to ‘DefaultCursor’‘DefaultCursor’
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Project Settings ->Plugins->Pixel Streaming |
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In Level Blueprint (or as per project). |
2.2. Touch Interface Setup (Optional)
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This allows you to enable Joystick Controls in your App for Mobile devices. |
1. Create Touch Interface (or Copy from the Engine)
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Go to : Project Settings->Engine->InputsInput. |
4. Enable ‘Always Show Touch Interface’ ‘Always Show Touch Interface’
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Edit > Project Settings > Input > Mobile > Always Show Touch Interface. |
5. Set the Parameters as follow
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Go to : Project Settings-> Inputs Input > Enter the Parameters values below. |
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The next step will be to PackageandUploadyour Appon the Control Panel. |
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The source code of the steps showed in this tutorial are is here. |
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