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Follow the steps below to upload using E3DS Automation Tools and stream it :
Step 1. Open your project in Unreal Editor and Go to Edit > Plugins.
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Step 2. Enable Pixel Streaming
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Plugin.
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Step 3. Restart your Unreal Editor.
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Step 4. Go to Edit > Project Settings.
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Step 5. From Plugins select “E3DS Automation Tools Settings”.
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Step 6. Configure E3DS Automation Tools Settings.
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Download EL_AT.exe file (If you have not downloaded it before) |
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Download 7-Zip application and install that match your computer specification (If you have not done it before) |
(i) Select Path to E3DS Executable (Figure 8)and configure the path (Figure 9)
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Warning |
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Do not configure the fields that is shown in Figure 10, 11 and 12 as these field are automatically configured. |
(ii) Select “Path to 7Z.exe” field (Figure 13) and give the path of 7Z.exe file(Figure 14)
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(iii) Login to Control Panel and copy the
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API key of your E3DS Account by visiting this link (Figure 15) and paste it to API Key field (Figure 16)
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(iv) Give Your E3DS Streaming App Name
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Use only letters and numbers (Don’t usedots or spaces ) |
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If you upload using a name that has been previously used, it will create a new version of that application. |
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(v) Choose Packaging Mode
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There are two types of packaging mode : Development mode and Shipping mode. In development mode the packaging is slower and you can see the “Output logs” while packaging it. On the other hand in shipping mode the packaging is faster but you can’t see the “Output logs” while packaging it. |
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(vi) In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure 19 and 20)
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Choose an empty folder |
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Do not check the |
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'Do Dedicated Server Build' option, as it is used for multiplayer apps. We will explain this in the Multiplayer section. |
Step 7. Launch your project.
Select Launch E3DS Automation Tool to push the project to cloud (Figure 22)
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After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 23). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure 24)
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If packaging fails, it might be because Visual Studio is not properly configured with Unreal Engine. To ensure everything works correctly, package the project manually at least once. |
Step 8. Now come to Control Panel and you will see your uploaded app.
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If the project is failed to upload, then you should try Package the Project Manually Section to package your the project, then upload it. |
Step 9. Click Create New Stream link.
Step 10. Click Play App.
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For detailed information on what happens after clicking "Play App", please refer to this documentation
Step 11. Wait
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for a
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machine to be allocated.
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If |
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the app is stuck in a queue then check this documentation |
Step 12. Press Play
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button.
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App is ready to stream
If play button is not showing, please refer to this documentation |
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If you want to learn about all the phases after accessing your streaming URL, please refers to this documentation |
Step 13. Now you can see the app is streaming.
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Congratulations! You have streamed your own app successfully. |
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You can stream your app from |
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mobile |
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browser. For this check this document |
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To integrate your E3DS app with your website check this document |
Troubleshooting
1. Github ZIP version issue
When a new update is made to the E3DS Automation Tools on the GitHub repository, it may take 4-5 minutes to prepare the ZIP version. To verify if a recent update has been made, you can check this Github repository .
2. Stuck in queue issue
If you are consistently stuck in the queue, it is likely due to a network issue. Please try again after some time.
3. Stuck on the “Starting App” issue
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If your app typically streams without issues but sometimes gets stuck on the “Starting App” screen, this could be caused by a temporary network issue. |
If your application is stuck on the "Starting App" page and displays a message similar to Figure 32, it likely indicates that the app was uploaded without enabling Pixel Streaming. To resolve this issue, please refer to the Enable Pixel Streaming Plugins Section to enable it.
The error message is “Our record indicates Your this app version don't have pixel streaming plugin enabled.So it cant stream”
After waiting for a short period, a message resembling Figure 33 will appear. To check whether you have enable pixel streaming or not you can go to Pixel Streaming Status Check Locally Section
💬 If you face any problems or have any questions, please comment below or contact Support
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