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This document explains the Dedicated Game Views and Controls.

The Dedicated Game Views and Controls experience is achieved from

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‘STEP 3: Generate

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URLs’ in the Control Panel. CCUs get and open the same App URL but interact and view it differently.

Prepare to execute instructions

Info

To go further and understand the concepts in this document you will need:

  1. Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin

  2. Package your Project from Unreal Engine Package your Project from Unreal Engine

  3. Upload at least one App on your Control PanelUpload your Unreal Engine Application

  4. Understand https://eagle3dstreaming.atlassian.net/l/cp/VmhX6Joh

  5. Find the Play App feature hereGenerate URLs from the Control Panel

  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

Prerequisites

  1. Access the Old Control Panel or the New Control Panel.

  2. A user Account from the Old Control Panel or the new one.

Info

For demonstration purposes, use this URL:

https://connector.eagle3dstreaming.com/v5/demo/CarConfigurator427_reimport/E3DS-Iframe-Demo

Instructions

1. User 1

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runs the

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game

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Panel
panelIconIdatlassian-info
panelIcon:info:
bgColor#DEEBFF

Control Panel STEP 3: Generate URLsCopy App URL to enter it on the Browser address bar to Play it.

Go to : Control Panel >STEP 3: Generate URLs

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> Play App.

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Findmore details here.

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2. A connection with our system gets initiated

The system receives the connection request and assigns a machine to Play the user’s App.

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3. The system installs the files from the Cloud to the GPU machines

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If the App runs for the first time

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playing the App, the files

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will be downloaded from the Cloud to

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our machines. (The Loading phase of the App will show an ‘Acquiring/Preparing/Starting

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App’ phase)

If it is not the first time, the system runs the App from the GPU machine (The Loading page of the App will show a ‘Starting App’ phase only).

Refer to this document to get the Concept of Load time in Eagle 3D Streaming

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.

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4. The App is displayed on the User's screen

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5. The Browser receives input from the User's keyboard and mouse actions

When the user starts typing on the keyboard and using the mouse, these inputs will be received by the Browser.

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6. The Browser forwards these inputs to the Unreal App, allowing the User to interact with the Application

Info

The communication between the Unreal App and the Browser is bidirectional in this case, but the communication with the mouse and keyboard is unidirectional. (user inputting commands is unidirectional).

Info

User 1 is the 1st CCU. So, if you had 10 CCUs, then, only 9 other Users can connect simultaneously with you and have a different experience of the game than you.

Note

The communication between the Unreal App and the Browser is bidirectional, but the communication with the mouse and keyboard is unidirectional.

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7. User 2 plays the App

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User 2 (CCU 2) is assigned a different GPU machine from User 1.

They both interact differently to the App. So, each one gets a different View and Controls of the game.

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Info

If you had 10 CCUs, now with User 1 and User 2 connected to the App, only 8 CCUs can connect simultaneously with them.

To understand the concept of CCUs, check this document

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.

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Now you have an idea about the Dedicated Game Views and Controls!

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Info

To learn more about the Shared experience

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feature,

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please refer to this document.

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Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal

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Requests sent on weekends will not be addressed until the following business day.