Add dynamic Launch parameters to our project by adding “?exeLunchArgs=” after the URL and then the parameter we want, ex -Project=TestProject
Override mouse visibility in the browser:
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To override the above option in the config you can do this: https://connector.eagle3dstreaming.com/v5/demo/E3DSFeaturesTemplate/ |
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Override Cmd CMD line parameters to pass to Unreal app:
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Add dynamic Launch parameters to your project by adding ?exeLunchArgs=
after the URL and then the parameter you want, example: -Project=TestProject
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For example: |
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Notice the space in between these two variables: |
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. If you paste this URL into the browser then |
it will transform all the spaces into %20. |
So the final URL will become |
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Both versions are valid.
From the bowser console Browser Console, You can check if the app got these new parameters or not:
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To be able to see the unreal get the Unreal app's console you have to see an unreal build that was not packaged in shipping mode. and you have to enable this setting “ Print UE4 Log in Browser console “:
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Log in the Browser Console, you should:
Have an Unreal build packaged in a Development mode.
Enable Print UE Log in Browser's Console.
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Details on how to get the Log in the Browser are in this Youtube video https://www.youtube.com/watch?v=-YuC83LsqT4&list=PLr2PLtcbD6PmTJ_wV3v8-q5O-MtxglvST&index=8 |
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You can merge both overrides as one like this: or |
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These final URLs also work in iframe. |
In case you don't want to override but merge more values from URL then enable “Should If you prefer to merge additional values from the URL rather than override them, enable 'Should append parameters from URL with existing one to override?“ ' in your config.
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If that |
is enabled then the system will merge the new values with the existing |
ones that already |
have been set in the config. |
We will expose many other provide additional parameters that will allow enable you to override most of the configuration settings in the config at runtimeat runtime.
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