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Upon completing this chaptertutorial, you will learn: Use of E3DS Features Plugin How to configure Configuration of the project so that you can join a sever automatically a server from within the game How to configure BP_e3ds_Multiplayer Class
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Why use E3DS Features Plugin?
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Upload the Server Build to the Eagle 3D Streaming platform. Upload the Game Build to the Eagle 3D Streaming platform. Starting the game and join a server automatically Playing multiplayer game from mobile browsers
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Before starting, ensure you meet the following prerequisites: |
Follow the guidelines below sequentially to set up your project to automatically join a server from within the game:
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