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If you need to build a dedicated server and want to avoid the hassle of building the GitHub version of Unreal, you can use our prebuilt Unreal Engine, which is capable of packaging dedicated servers too. You can download it from the 'Utilities' section of the Control Panel.

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The ‘E3DSAutomationTools’ plugin can be installed in multiple ways, not just through the Epic Launcher’s Marketplace.

  • MarketplaceFab: You can download the plugin from the Epic Games Marketplace Fab using this link.

Note

An update to Fab’s Automation Tool is coming soon to support Unreal Engine 5.4.

  • Repository: The latest version of the plugin, with bug fixes , which supports Unreal Engine 5.1 to Unreal Engine 5.5 is available in the this Bitbucket repository: https://bitbucketgithub.orgcom/Eagle3DStreaming/e3dsautomationtools/src/master/e3ds-ue4/E3DSAutomationTools

  • Manual Installation: install the plugin manually in your project’s ‘Plugins’ folder:

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Executable Path: It is the path of the EL_AT.exe file which can be Downloaded from this link. Download it and save it somewhere.

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Info

To get your API Key, click on: Api Keys (eagle3dstreaming.com). This requires Logging in to your Control Panel if you aren’t already logged in.

If you haven’t signed up yet, create a new user Account. For more details, refer to this document /wiki/spaces/ED/pages/15892481.

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E3DSStreaming App Name: Enter the name of your application you want to upload on the Control Panel such as MyApp1, MyApp2 etc.

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