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Note

Before prepare your app for streaming you can check whether you have enabled pixel streaming plugins or not. To check it go to Pixel Streaming Status Check Section and come back to this section.

Follow the steps to prepare your app for streaming:

Step 1. Select all the files and folders from the Windows Folder.

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Step 2. Create an archive of your Unreal Engine App(The archive format is ZIP).


Right click on the selected items > Send to > Compressed (Zipped) folder

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Step 3. Within the ZIP file rename the executable (.exe) file to match the App Name in the control panel.

Note

When uploading the project, you’ll need to enter an App name in the control panel. This App name must match the .exe file name within the ZIP file.

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