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This document outlines the use and functionality of Information about features in the ‘'Mouse Tab’' which is the seventh in the edit config list of features.

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Prerequisites

Info

Before starting the first step, make sure you haveFor this document, you need :

  1. Access to the Control Panel ;

  • Enabled the Pixel Streaming plugin before packaging your application

  • At least one uploaded application in the Control Panel. 3. Upload your Unreal Engine Application to Eagle 3D Streaming's Platform for Pixel Streaming

    • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

    Instructions

    In the Control Panel, go to Step2: Config Selection. Press on ‘'Edit’' and you will get the list of Tabs. As it is shown below in (Image 1), the ‘'Mouse Tab’' is the seventh in the list.

    Mouse Options

    Control real and gaming mouse behavior from the Mouse Tab.

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    1. A user Account.

    I. Mouse Options

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    Go to: Control Panel > Step2: Config Selection > Edit > Mouse.

    Refer to this document, if you need to create a new Config.

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    1. Fake mouse with touches

    https://eagle3dstreaming.atlassian.net/wiki/spaces/docs/pages/13893635/Eagle+Guide+to+Touch+Components+for+Mobile+Devices#Control-Panel--Config

    2. Show browser mouse

    3. Mouse Control Scheme

    WarningSee : Fake Mouse with touches.

    2. Show Browser mouse

    See : Show Browser mouse.

    II. Mouse Control Scheme

    See : Mouse Control Scheme.

    III. Cursor Style

    See : Cursor Style.

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    Warning :

    There is a bug from Epic’s side on Unreal Engine 5 UE 5.1.1, 5.2 and 5.3 that causes issues showing the in game cursor while Pixel Streaming applications which is not from our side.

    Check this link to see how a user found a way to have an in-game cursor while Pixel Streaming.

    (or check below)

    • Go to project settings > Engine > User interface > Software Cursor

    • add a New Software Cursor line ( click the + icon )

    • In the first field, select "Default"

    • In the second field select "DefaultCursor"

    • Save the project

    Now you are ready to use the Mouse Tab’s features! if you want to check the next Tab’s features, you can find it here Tab: Keyboard

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    See the Customization Tab for a White Label experience.

    See how to receive inputs from Mobile.

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    Need help? Contact Support

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    Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

    Requests sent on weekends will not be addressed until the following business day.