Follow the steps below to upload using E3DS Automation Tools and stream it :
Step 1. Open your project in Unreal Editor and Go to Edit > Plugins.
Step 2. Enable Pixel Streaming
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Plugin.
Step 3. Restart your Unreal Editor.
Step 4. Go to Edit > Project Settings.
Step 5. From Plugins select “E3DS Automation Tools Settings”.
Step 6. Configure E3DS Automation Tools Settings.
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Download EL_AT.exe file (If you have not downloaded it before) |
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Download 7-Zip application and install that match your computer specification (If you have not done it before) |
(i) Select Path to E3DS Executable (Figure 8)and configure the path (Figure 9)
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Do not configure the fields that is shown in Figure 10, 11 and 12 as these field are automatically configured. |
(ii) Select “Path to 7Z.exe” field (Figure 13) and give the path of 7Z.exe file(Figure 14)
(iii) Login to Control Panel and copy the
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API key of your E3DS Account by visiting this link (Figure 15) and paste it to API Key field (Figure 16)
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(iv) Give Your E3DS Streaming App Name
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Use only letters and numbers (Don’t usedots or spaces ) |
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If you upload using a name that has been previously used, it will create a new version of that application. |
(v) Choose Packaging Mode
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There are two types of packaging mode : Development mode and Shipping mode. In development mode the packaging is slower and you can see the “Output logs” while packaging it. On the other hand in shipping mode the packaging is faster but you can’t see the “Output logs” while packaging it. |
(vi) In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure 19 and 20)
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Choose an empty folder |
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Do not check the |
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'Do Dedicated Server Build' option, as it is used for multiplayer apps. We will explain this in the Multiplayer section. |
Step 7. Launch your project.
Select Launch E3DS Automation Tool to push the project to cloud (Figure 22)
After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 23). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure 24)
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If packaging fails, it might be because Visual Studio is not properly configured with Unreal Engine. To ensure everything works correctly, package the project manually at least once. |
Step 8. Now come to Control Panel and you will see your uploaded app.
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If the project is failed to upload, then you should try Package the Project Manually Section to package your the project, then upload it. |
Step 9. Click Create New Stream link.
Step 10. Click Play App.
Step 11. Wait for a machine to be allocated.
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If the app is stuck in a queue then check this documentation |
Step 12. Press Play button.
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If play button is not showing, please refer to this documentation |
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If you want to learn about all the phases after accessing your streaming URL, please refers to this |
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Step 13. Now you can see the app is streaming.
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Congratulations! You have streamed your own app successfully. |
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You can stream your app from mobile browser. For this check this document |
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