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Demo URL : https://iframe.eagle3dstreaming.com/ Repo: https://bitbucket.org/Eagle3DStreaming/e3dsfeaturestemplate/ |
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We currently do not have a demo available for this. However, we plan to incorporate a booth in the 'Features Template' app for this in the future. |
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Before Using some of the features take a look at the document below covering how to send a pixel streaming command to E3DS System: |
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How Epic Games handles save files:
In a Shipping Build, save files are stored in C:/Users/Documents.
In a Development Build, it is saved in Project Directory/Saved Folder.
How to get a Project Saved path to upload save file:
You can get a project saved folder, by “Get Project Saved Directory” node. It will return the exact path of the project and you can upload your Save game there.
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Add an Append and add “SaveGames/” to get the exact same path where you should upload the .sav files.
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When you upload your app to E3DS system and try to execute this command you will get a popup which will ask you to upload a file to this folder. Just browse the file that you want to upload, and it will be uploaded to your project folder.
We don’t have a demo for this right now, in future we will provide a booth in the feature template for this. Note
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Need help? Contact Support
If you still need help, contact support to get your issue resolved quickly.
Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.Seek advice. Connect with others. Share your experiences. Join our lively Community Forum today
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