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Warning

Do not configure the fields that is shown in Figure 10, 11 and 12 as these field are automatically configured.

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(ii) Select “Path to 7Z.exe” field (Figure 13) and give the path of 7Z.exe file(Figure 14)

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(iii) Login to Control Panel and copy the API key of your E3DS Account by visiting this link (Figure 15) and paste it to API Key field (Figure 16)

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(iv) Give Your E3DS Streaming App Name

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(vi) In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure 19 and 20)

Note

Choose Select an empty folder and ensure that there is sufficient available storage space on the disk where the folder is located.

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Note

Do not check the 'Do Dedicated Server Build' option, as it is used for multiplayer apps. We will explain this in the Multiplayer section.

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Step 7. Launch your project.

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Note

If packaging fails, it might be because of :

  • Insufficient available storage space on the disk where the selected packaged folder is located

  • Incorrectly configured project settings

  • Visual Studio

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  • not being properly configured with Unreal Engine

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Info

To ensure everything works correctly, package please try packaging the project manually at least once.

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Note

If the app is stuck in a queue then check this documentation

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Step 12. Press Play button.

Note

If play button is not showing, please refer to this documentation

Info

If you want to learn about all the phases after accessing your streaming URL, please refers to this documentation

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