How Microphone data are consumed in your Unreal app.
UE Instructions
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In order to get microphone input to your pixel streaming application from the E3DS system, there are a few things that need to be done.
In your Unreal Project, Enable the following things:
Enable the PixelStreaming Plugin.
PixelStreamingAudio Unreal Engine project, complete the following steps:
1. Enable the Pixel Streaming Plugin
Refer to this documentto enable the Pixel Streaming Plugin in your UE Project.
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Note: ‘ |
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C++ https://docs.unrealengine.com/5.3/en-US/experimental-pixel-streaming-features/ |
2. Add the
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'Pixel Streaming Audio
' component to the
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Blueprint responsible for
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handling audio input
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Enabling the UE app to listen to Mic Input
It is a simple setup that includes writing small blueprints code in a project. In order to make the application listen to the microphone input there are some things that need to be done.
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which involves implementing a small Blueprint script in the project. To enable the application to listen to microphone input, several steps should be completed:
Go to
player controller
or character blueprint.On
Begin Play
node, add ‘getget pixel streaming
delegates’delegates
node.From its return value, get the “bind bind event
on new
connection”connection
node.
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Now make Make a new Blueprint actor and add a
Pixel Streaming Audio
Component to it.Create a
Listen To
node.Grab that Audio Component and create a new “Listen To” connect it to the new ‘
Listen To
’ node.
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Create a custom event
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.
Make the ‘
Player to Listen
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to
’ an Input of that custom event.
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Return to the main
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Player Controller or Character Blueprint where you bound the event on new connection in Step 4.
On the Event
On New Connection
, use the Spawn
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When spawned, call the custom event that was created.
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Actor from Class node.
Select the newly created actor in the Class input.
After spawning, call the Custom Event that was previously created.
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Package your app. Refer to this document.
Upload your app in the Old Control Panel. Refer to this document.
Play your app. When the app starts, the Audio Broadcasting will work.
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Note: You will hear your microphone |
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input as the |
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application's output, confirming that the |
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system is |
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functioning correctly. |
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Now you know how to get your pixel streaming Audio input
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Now package the application and upload to E3DS system.
Troubleshoot your application while testing: !
Troubleshooting your App while testing for Microphone
If you can’t hear any output from the app
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:
Please verify that you are using the correct Microphone in your system settings.
Make sure your browser has the microphone accessBrowser has Microphone access. (Refer to this document to allow access).
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