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Get a demo of the Multiplayer feature.

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Demo link:

connector.eagle3dstreaming.com/v5/demo/E3DSFeaturesTemplate/E3DS-Iframe-Demo?exeLunchArgs=-boothno=1

Preparing to execute instructions.

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For this document, you need :

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Access to the Control Panel ;

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Enable the Pixel Streaming plugin.

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Package your App.

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At least one uploaded application.

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Instructions

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Note:
This document aims to provide developers a zero-coding approach to host a multiplayer server with simple management. This document is evolving, and we will strive to keep it consistent with all the eagle specific features we are releasing. We appreciate your patience!

The demo provided is meant to be a starting point. There will be some use cases, however, where the requirements of the UE application will extend beyond the demo Eagle 3D Streaming provides. 

In these cases, Eagle 3D is happy to work under a professional services agreement where we define a scope of work and complete it as per your specifications. We are unable, however, to provide dedicated support for the multiplayer demo to develop additional capabilities.

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If our free servers are not online then this demo's multiplayer part might not work. If it does not work then ask support@eagle3dstreaming.com about it or you can request a paid server.

If you would like to demo our multiplayer, follow these steps . :

  1. First launch this demo in two separate devices (mobile/desktop/….) with an internet connection and browser:

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  1. https://iframe.eagle3dstreaming.com/

  1. Second, walk the character to booth 12 and step on the cylinder protruding from the center of the booth:

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If you step into the yellow cylinder you will portal into the multiplayer system demo.

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Now that you have seen the demo, you can also use Eagle’s Multiplayer Template as a starting point to add Multiplayer into your project using a Dedicated server. In order to do this, you will first need: tip

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Dedicated server can be hosted to Eagle 3D Streaming infrastructure by following this Doc or in your own infrastructure . Both can be used in eagle system as long as they have a static ip accessible through internet If you are hosting your own dedicated server then you will need a static IP address for that server.

For now dedicated server hosting to eagle infrastructure is free . However it will not be free in future . And free hosting don’t provide any guarantees of 24/7 availability of the service . So if your server not online that mean our server resource has exceeded current demand request by other clients who also using the system from free.

You can always connect to support@eagle3dstreaming.com for a paid guaranteed dedicated server hosting .

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Client Build is uploaded to the Eagle Streaming Platform. Client is hardcoded to connect to our machine. This code can be found in Maps/Main map level blueprint of the Eagle 3D Streaming Features Template UE Project (https://bitbucket.org/Eagle3DStreaming/e3dsfeaturestemplate/ )

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To get to this feature, you should go to your Control Panel STEP 2: CONFIG SELECTIONEditDeveloper Options. (Hit Save and Broadcast to apply the instructions to your app).

Here aremore information about setting up and creating configs.

The code that will process this value can be found here:

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Cause of the issue :

The Build is not able to connect to the server.

The reasons could be :

  1. The dedicated build is not running (follow this document to see how to start a server App)

  2. The machine where the dedicated build is running may have some connectivity issues (e.g. firewall permissions, IP address issues, etc.).

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Cause of the issue :

Your game version and Dedicated server version are NOT THE SAME.

Eagle 3D Streaming recommends :

When you Package your gamePackage the dedicated server as well and Deploy them and connect them together. (check this document to see how to upload a dedicated server App and start it).

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