Learn to Package your Project from UEUnreal Engine.
Prerequisites
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Make sure you have (respectively):
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Instructions
Step 1. Package the Project for Windows
In your Unreal Engine Editor, go to :
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See how to select a Build Configurationfor your project ( i.e. Development or Shipping Build) |
Step 2. Create a folder on your computer to store Packaged Projects
In this document, we named our folder : Packages.
We also saved Packages in the Desktop. (You get to choose where to save it).
1. Click Select Folder
By selecting the Folder ‘'Packages’', UE creates a folder WindowsNoEditor (called by default) inside Packages where it stores the Packaged content.
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2. Packaging the Project for Windows
The packaging procedure starts.
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3. Click ‘Show Output Log’ to see Logs
Step 3. Open the folder ‘'Packages’' then “WindowsNoEditor”
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Step 4. Open the exe file to check that it is working as a desktop App
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Note : If there some main folders and files are missing from the packaged App, it would not be able to stream later. (Check the image below to see the Packaged Project’s root Folder content). |
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Note : Please followthis tutorialto test your App Locally before uploading the Build to the Control Panel. |
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See how to use the New Control Panelor the Old Control Panel. |
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