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Learn to Package your Project from UEUnreal Engine.

Prerequisites

Info

Make sure you have (respectively):

Instructions

Step 1. Package the Project for Windows

In your Unreal Engine Editor, go to :

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See how to select a Build Configurationfor your project ( i.e. Development or Shipping Build)

Step 2. Create a folder on your computer to store Packaged Projects

In this document, we named our folder : Packages.

We also saved Packages in the Desktop. (You get to choose where to save it).

1. Click Select Folder

By selecting the Folder ‘'Packages’', UE creates a folder WindowsNoEditor (called by default) inside Packages where it stores the Packaged content.

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2. Packaging the Project for Windows

The packaging procedure starts.

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3. Click ‘Show Output Log to see Logs

Step 3. Open the folder ‘'Packages’' then “WindowsNoEditor”

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Step 4. Open the exe file to check that it is working as a desktop App

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Note : If there some main folders and files are missing from the packaged App, it would not be able to stream later.

(Check the image below to see the Packaged Project’s root Folder content).

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Note : Please followthis tutorialto test your App Locally before uploading the Build to the Control Panel.

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See how to use the New Control Panelor the Old Control Panel.

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