Eagle 3D Streaming

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Learn to enable the Pixel Streaming plugin.

Prepare to execute instructions

Before starting the first step, make sure you have:

  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

In this tutorial, we will be enabling the Pixel Streaming plugin for an Unreal Engine Project

The Pixel Streaming Plugin works when you run your Project natively as a packaged application from your Computer or when you stream it from the Control Panel.

Step1. Enable the Pixel Streaming Plugin

From your Unreal Engine Editor, go to Edit → Plugins → GraphicsPixel Streaming. Click Enabled.

Step 2. Restart the Project

Click Restart Now to restart your Project and apply the change.

Step 3. Enable the ‘Always Show Touch Interface’ Plugin (Optional)

 

This is optional, and not required for all Projects.

For Projects like the Third-Person Template, this makes sure that users with touch devices can control the streamed application (as long as the Project's Player Controller supports touch input).

 

If your Project involves a character, and you want to enable input from touch devices such as phones and tablets to move that character around the Level, you may want to show the on-screen touch controllers.

 

Go to EditProject SettingsEngine → Input → Mobile , enable ‘Always Show Touch Interface

You have now enabled the Pixel Streaming Plugin for your Unreal Engine Project.

To Test your application to check if the Pixel Streaming plugin is enabled or not. check this document Test your App locally using Epic Signaling Server

The next step will be to Package your Project from Unreal Engine Package your Project from Unreal Engine

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Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

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