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Source of the project can be found here : https://bitbucket.org/Eagle3DStreaming/e3ds-microphone-demo/

This document is divided in 2 separate parts.

1. Capturing microphone data through browser and sending to Unreal App. Refer to this document.


2. Consuming Received microphone data inside Unreal App. Refer to this document.

Based on the above information we have prepared a demo project with all the blueprints here:

Unreal engine will receive the microphone data and play inside the game. So it will feel like an echo.

You can modify the behavior by editing the blueprint from the project source here :

https://bitbucket.org/Eagle3DStreaming/e3ds-microphone-demo/

MeetingLinks :

HOST: https://connector.eagle3dstreaming.com/v5/demo/E3DS_MicrophoneInputTest_AC/E3DS_Microphone_Demo?hostMeetingId=25e4a53d-12e3-4e64-b215-d3512280d6ef

Guest:

https://connector.eagle3dstreaming.com/v5/demo/E3DS_Microphone_Demo?GuestMeetingId=25e4a53d-12e3-4e64-b215-d3512280d6ef

Only the HOST will be able to transfer the audio, All the joined guests will hear the HOST.


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